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Eye of he beholder 2 amiga ingame map
Eye of he beholder 2 amiga ingame map






eye of he beholder 2 amiga ingame map
  1. #Eye of he beholder 2 amiga ingame map drivers
  2. #Eye of he beholder 2 amiga ingame map Patch
  3. #Eye of he beholder 2 amiga ingame map full
  4. #Eye of he beholder 2 amiga ingame map windows

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  • The most common causes of this issue are: It does not work at all.Your IP address has been temporarily blocked due to a large number of HTTP requests. Now it starts, but after start I get LUA crashes. – bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. – bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed

    eye of he beholder 2 amiga ingame map

    – bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy – bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances – bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly – bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)

    #Eye of he beholder 2 amiga ingame map full

    – bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused – bug fix: projectiles go through doors in some very rare cases – bug fix: inanimate objects can be backstabbed – bug fix: wall text translations are not dismissed when right-clicking – bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440 – bug fix: map labels are sometimes drawn partially underneath map symbols – bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time – bug fix: very long map marker notes without spaces in them causes the automap to crash – frame rate limiter (set to 120fps but can be changed by editing the config file) – configurable tooltip delay (only available by editing the config file manually) – camera bobbing option (only available by editing the config file manually) – adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays – to avoid confusion autosave & quicksave slots can’t be renamed anymore

    #Eye of he beholder 2 amiga ingame map drivers

    – removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) – fixed a couple of typos and broken english – improved display resolution auto-detection at first launch

    #Eye of he beholder 2 amiga ingame map windows

    – borderless windows are no longer topmost But hold on a bit, it will take some time before the build gets updated on the servers 🙂

    #Eye of he beholder 2 amiga ingame map Patch

    Steam users will get the patch automatically, and if you bought the game from GOG or from us you can download the patched version of the game using the same way you obtained the original copy. We have pushed the patch to Steam, GOG and our own store and it should be available once the distributors have done their magic, hopefully within 24 hours. The patch is save game compatible so no need to worry about losing your saves. But most importantly you can now import your favorite portraits into the game. Fans of quick save/load should be pleased now and we also threw in volume sliders which has been a pretty popular request. Hi there, time for the first patch! The patch mainly fixes some bugs and improves compatibility on some more exotic systems, but we managed to slip in a few new features too.








    Eye of he beholder 2 amiga ingame map